Unity Scene - Light Baked
Lighting has a significant impact on setting the mood of any game and providing players with an enriching overall experience. We all know that the proper lighting for each scene is critical to the accurate portrayal of objects, people, and other elements. Our lighting artists are adept at managing colors and brightness to create a suitable ambiance while avoiding sluggish FPS and delays in gameplay. Static lighting - In order to provide the greatest and most optimal output, we adhere to the conventional light baking technique for exceptional game performance.In an editor, we bake everything around the light and compute the impact of that light on those textures (such as brightening and colouring them) before saving them as replacement textures. As a result, all textures in the vicinity of the light source appear to have a light thrown on them. Dynamic lighting - We employ a variety of different lights, such as directional lights, spotlights, and point lights, which are referred to as dynamic lights. We also employ a combination of skyboxes and dynamic lighting to match the tone of the game. We adjust the strength of light and shadow to make the picture look as realistic as possible. The lighting is then tuned so that it can be portrayed successfully in the game.