Case Studies

Top Trends in Game Development

Game Asset Production

The stages of work involved in Game asset production for a video game are referred to as game asset workflow. Any piece of content that appears in a video game, such as a character, sound, animation, texture, or object, is referred to as a game asset. The art and design development team at Studd Games has tremendous experience working with various aspects of asset production such as modeling, texturing, and lighting. We have a lot of experience with 3D game character models, textures, and so on. They are extremely effective at handling this crucial stage of art and design.

Modeling and Texturing

The first step in bringing any 3D game to life is to create 3D models of characters, environments, weapons, and objects. As the Best 3D modeling company, Studd Games create exquisitely detailed 3D assets for PC and console-based games while also optimizing the same assets for mobile games. We use the most recent 3D software and both traditional and PBR methods to achieve high-quality results with maximum appeal.

  • We either create a low or high poly version based on the concept art. The models are then placed in sculpting software and given attributes and details. When the output is convincing enough, we run it through the texturing pipeline. The output is textured in this case to meet the project requirements.
  • The texturing pipeline is determined at the start of the project to ensure that they get optimized textures of the highest quality. After the initial texturing is completed, we give Our clients a say in the work and then refine Our processes based on client feedback. This is a crucial component of asset creation in any game.

Lighting and Rendering

Lighting has a significant impact on setting the mood of any game and providing players with an enriching overall experience. The team at Studd Games knows that the proper lighting for each scene is essential for accurately representing objects, characters, and other assets. Their lighting artists are adept at manipulating colors and brightness to create an appropriate mood while avoiding slow FPS and lags in gameplay.

  • To achieve the best and most optimized output, we adhere to the standard light baking process for stellar game performance. In an editor, we bake everything around the light and calculate the effect of that light on those textures (such as brightening and coloring them) before saving them as replacement textures. As a result, all textures in the vicinity of the light source appear to have a light cast on them.
  • We use a combination of lights such as directional lights, spotlights, and point lights, which are referred to as dynamic lights. We also use a combination of skyboxes and dynamic lighting to match the mood of the game. We adjust the intensity of light and shadow to make the scene look as realistic as possible. The lighting is then optimized so that it can be rendered effectively in the game.

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