Console Porting
Full-cycle ports to PlayStation, Xbox, and Nintendo Switch, from optimization through certification, as a registered console developer.
Studd Games is a console porting and co-development studio and a registered developer for PlayStation, Xbox, and Nintendo Switch, with dev kits for all three platforms. With 10 plus porting projects completed for leading publishers, we handle full-cycle ports, optimization, and certification alongside co-development and game art, supporting studios from first build to store release.
A registered console developer that ships, keeps your IP secure, and adapts to your pipeline, so you can hand off a port or a full co-dev with confidence.
Registered developer for PlayStation, Xbox, and Nintendo Switch, with dev kits for all three in-house. We own submission, compliance, and first-party certification so your title clears platform review.
Every engagement starts under NDA. Source, builds, and pre-release IP are handled on access-controlled infrastructure, with the discretion publishers expect from a co-development partner.
10+ console ports and 200+ titles shipped over 12 years. We embed with your team, match your engine and pipeline, and scale up or down as your milestones demand.
Games we’ve developed and collaborated on with studios and partners worldwide.
Asylum
Unreal Engine 4Porting
Farming Camp
UnityPorting
Mirth Island
UnityPorting
Aerea
UnityGame balancing, optimization & console port
Food Truck Chef
UnityFree-to-play to premium conversion & porting
Petit Island
Unreal Engine 4Stability patches & optimization
Truck Driver
UnityPorting, stability patches & optimization
Magical Bakery
Unreal Engine 5Stability patches & optimization
The 9th Charnel
Unreal Engine 5Porting
We leverage industry-leading game engines and deployment platforms to build scalable, high-performance games that run seamlessly across mobile, PC, console, and immersive environments.
2D ART
Rescued, ported and shipped. Recent titles we brought to new platforms for Partners.
Came in as the fifth studio on an unstable codebase, rebuilt it for mobile, and shipped a stable release, becoming the publisher's preferred co-dev partner.
Read the case study →
Reimagined a free-to-play mobile hit as a premium buy-once title and ported it to Steam and Nintendo Switch, controls and all.
Read the case study →
Ported an atmospheric horror title to PlayStation and Xbox with performance tuning, certification, and showcase demo builds for launch.
Read the case study →Porting, co-development, art, and QA under one roof, so you can bring us in for a single port or an entire production.
To deliver high-quality game development and art outsourcing services that create engaging digital experiences and real value for our clients.
To become a globally recognized game development company known for innovation, creativity, and technology excellence.
Built on collaboration, transparency, continuous improvement, and long-term partnerships in the gaming industry.
Studd Games is a console porting and co-development studio based in Kochi, India. We're a registered developer for PlayStation, Xbox, and Nintendo Switch, and since 2014 we've helped studios port, finish, and ship their games, alongside 2D and 3D game art and QA.
PlayStation 4 and 5, Xbox One and Series X|S, and Nintendo Switch, plus PC and Steam, Steam Deck, macOS, iOS, and Android. We have dev kits for all three consoles in-house, so work can start without waiting on hardware.
Yes. We take titles through first-party compliance and submission on each platform, including Sony's TRC, Microsoft's XR, and Nintendo's Lotcheck. We see certification through to the end, not just up to it.
It depends on the engine, the state of the codebase, and how many platforms you're targeting. We start with a technical audit of your build, then give you a scoped plan and timeline before you commit to anything.
Yes, and it's a common reason studios contact us. On Truck Driver GO we came in as the fifth studio on an unstable, undocumented codebase, rebuilt the key systems, and shipped a stable release.
Mainly Unity and Unreal Engine, working in C# and C++. We also integrate multiplayer and backend services such as Photon and PlayFab.
We work three ways: co-development, where we embed with your team; full-cycle outsourcing, where you hand us a brief or a build; and staff augmentation, with dedicated artists, engineers, and QA on your pipeline. Pricing can be fixed-bid, milestone-based, or a dedicated team, depending on scope.
Every engagement is NDA-first. Source code, builds, and pre-release assets are handled on access-controlled infrastructure from day one.
Yes. Our in-house team covers 2D and 3D art, animation, UI, and QA, so you can bring us in for a full project or just the pieces you need.
Book a discovery call or send us a message. We'll sign an NDA, review your build or brief, and come back with a scoped proposal.